18+ Explosive Monday is listed as mature / NSFW on its official store page.

Explosive Monday

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Explosive Monday

A lewd 2D platformer with rocket jump, a giantess, and a giant cat. Use this page as a structured overview — details live on each section page.

Screenshots

Loops from the public listing — same hand-drawn look as the in-browser build.

Explosive Monday — gameplay clip 1
Explosive Monday — gameplay clip 2
Explosive Monday — gameplay clip 3

Where to next

About

The game

A lewd 2D platformer with rocket jump, a giantess, and a giant cat. Tags listed for the game include NSFW, hand-drawn, and giant / giantess themes; “no generative AI was used” appears on the public listing.

Content is drawn from the public game description and developer devlogs — organized so you can skim the overview first, then open guides, news, or FAQ when you need depth.

Official tips

  • You need to shoot closer to a wall or ground to fly farther.
  • Press the jump key before rocket-jumping to jump higher.

Controls & full table →

Highlights

Rocket jump

Shoot walls or ground for knockback; combine with jump for more height — see Tips on /guides.

Hand-drawn platformer

2D Unity game with English UI; keyboard and Xbox-style controller support (per the public listing).

Speedrun support

Timer hide: Tab / B. Web build has timer limits tied to save support — see /speedrun.

Play anywhere

Browser HTML5 plus Windows and Android builds — see Downloads for links to the current files.

Controls (quick reference)

Abbreviated from the published control table. Mobile controls are described as “experimental” on the official listing.

Input Action
← → / stick Move
↑ / stick up Jump
WASD / right stick Shoot (rocket jump)
R / Select Reset stage
E / X Interact
Esc / Start Pause & options
I / Y Zoom (experimental)
Tab / B Hide speedrun timer

Devlog pointers & full tips →

Speedrun

  • Tab (keyboard) / B (gamepad) — hide speedrun timer.
  • v0.04 devlog: speedrun timer added for runners, but “Not working on web because it does not support save system”.

Timer & platform notes →

Common questions

  • Web save / speedrun timer Devlog ties web timer limits to lack of save support on web — see FAQ & speedrun pages.
  • Fullscreen in browser Developer: web build skips fullscreen for performance; PC build suggested for fullscreen (v0.05 devlog thread).
  • Mobile Public listing: mobile controls are “experimental”; v0.05 notes some web features unsupported on mobile.

Full FAQ →

Site map & links

Hosted files and the original public listing: open listing.